Eliminate Air
(Vacuum)(Elemental (Earth))

Range:  10 feet per level
Components:  V, S
Duration:  1 round per 2 levels
Casting Time:  5
Area of Effect:  Special
Saving Throw:  Special

The caster can cause air to vanish. He can create a sphere of absolute vacuum, one foot in diameter per experience level, around a target of his choice. The target then suffers the consequences of vacuum.
	Normal fires are extinguished (magical dispelled as per the spell).
	Normal liquid boils and evaporates (magical dispelled as per the spell).
	Living creatures that need to breathe, suffocate immediately. Because of the vacuum, all damage from suffocation is doubled.
	If cast directly at air elementals and other creatures of the elemental plane of air, they must save versus death magic or be slain immediately; if they save, they suffer 4d4 HP.
Air priests may be offended by the use of this spell, especially if cast with no obvious reason or benefit. This spell was designed for the Dark Sun campaign world.

